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Current
Projects Handheld
Leadership The
Bill and Melinda Gates Foundation State
Challenge Grants for Leadership
Development Initiative is designed to
provide every superintendent and principal
in public and private schools in all 50
states with access to quality leadership
development focused on whole systems
change and technology integration.
Alaska's Leadership for Reinventing
Alaska's Schools proposal has been
developed by the Alaska Council of School
Administrators (ACSA), in partnership with
key organizations across the state. ACSA
is the preeminent professional
organization for school leaders in Alaska.
Its influence reaches from its members,
who are superintendents and elementary and
secondary principals in each of our
state's school districts, to affiliations
and relationships with numerous national,
state, and regional education leadership
organizations. MassCUE
Principals Conference This
one day workshop will guide school
administrators through the stages of
technology usage in professional and
personal practice. Areas of professional
practice include: access to student data
management, faculty interaction,
instructional leadership, community and
parent relationships, finances,
facilities, school safety, and
professional learning. Areas of personal
practices include: time management,
health, and career management. This
workshop focuses on the skills and
knowledge for administrators to use
handheld technology to be efficient and
effective school leaders. IslandMovie Island
Movie is a digital storytelling contest
for Hawaii students, in public schools, to
demonstrate their creativity and digital
movie-making skills. Based on curriculum
and with a content focus, the
standards-based videos will showcase what
Hawaii students know, care about, and are
able to do. Join us in this fun
event! iDidaMovie An
iDidaMovie is a 100% digital movie,
typically created using a DV video camera
and a computer with digital video
capabilities. The movie is two minutes in
length or less and is compressed to a
digital file size of no more than 30 MB in
QuickTime format. The movie is then burned
to a cross platform CD and sent in along
with several forms to ASTE. The movie is
adjudicated before the ASTE annual
conference and prizes are awarded during
the conference. Punching
Holes in Classroom Walls
(PDF) Video
conferencing is extending the arena for
learning both in and out of schools and
with it comes exciting opportunities for
sharing new experiences and exploring
beyond the confines of the
classroom. Vermont
public school students in grades 5-12 have
an exciting opportunity to compete for an
all expense paid trip to Denali National
Park, Alaska to attend a science and
technology camp in June of 2004. The
winning school team will be competing for
a prize worth over $10,000 by entering
their two-minute movie in a digital
storytelling competition. This
event is sponsored by the Vermont School
Boards Association and the Vermont
Information Technology Association for the
Advancement of Learning. The winning team
will present their movie at the VITA-Learn
Dynamic Landscapes Conference, May 21,
2004. The top three entries will do the
same at the Vermont School Boards
Association/Vermont Superintendents
Conference, October 14-16,
2004. The
theme for this digital storytelling
competition will be, "My Learning
Community". Movies submitted will be
original content, created and edited by
students and must be two minutes or less
in length. This
original movie project began four years
ago in Alaska, through the efforts of Mark
Standley, an internationally known
technology consultant. Standley has helped
schools in Alaska, Hawaii, England and
Japan use simple video technologies to
tell digital stories generated by students
and enter these movies in competitions. Of
particular note is the Alaska movie
challenge, nicknamed the "IdidaMovie",
where the winning school received an all
expense paid trip to Hawaii. In turn
Hawaii began a competition coined the
"Island Movie Project" which sends the
winning team to Alaska. The
"Green Mountain Mooovie" challenge has
arrived in Vermont. We urge all eligible
students and teachers to enter the first
of what is to become an annual event.
Hurry, the deadline for entries is April
16, 2004. 2004
West Midlands Reap
the benefits of cross-curricular learning
and skills development in a fun and
dynamic way. Digital storytelling has the
potential to enhance teaching and can
support pupils' learning in a variety of
ways. By taking part you will learn new
skills and see at first hand the power
digital technology has to transform how we
communicate. Increases motivation,
engagement and concentration. Develops
techniques in planning, storyboarding,
teamworking and evaluation. Encourages
collaborative thinking and problem
solving. Develops all the skills of
traditional storytelling with the
opportunity to examine how digital media
can be used to different effects to
transform a story. Stories
should be no longer than 7 minutes.
Maximum of 10 entries per establishment.
Final date for submission of entries: 15
July 2004. Entrants
can choose from a variety of readily
accessible digital formats such as Word,
PowerPoint, html, digital video to create
their story and then draw on a choice of
media (text, sounds, animations, video,
pictures) to deliver it in the most
creative and atmospheric way. The
goal of Hawai`i iLead.k12.hi.us is to
build capacity to train new and existing
administrators to work more efficiently
and effectively. The Hawai`i Team proposes
to train 80% or 337 of Hawaii's
educational leaders (287 HIDOE principals
and 135 independent school principals).
This number includes 230 HDOE school
administrators and superintendents and 107
of the independent school administrators
within a two year period to effectively
use technology for the improvement of
standards-based, technology infused
student learning and administrative
efficiency. The overarching goal of
Hawai`i iLead.k12.hi.us is to ensure that
every school administrator and
superintendent has the technological
tools, training in technology application
and resources, leadership skills, access
to critical data, models and research and
participates in a state-wide community of
administrative practice. In year 3 of the
grant, we are moving toward integrating
hand-held technology to help
administrators to become effective leaders
and to help them with their administrative
efficiency. Technology can help our school
administrators to communicate and
collaborate, and to utilize data for
decision making to improve student
achievement. Hand-held devices put
information at the tip of your fingers and
provide quick access to readily available
information. Copyright
© 2002-2009 Mark Standley. All rights
reserved. |